I Hate This Place game logo

I Hate This Place Review: Isometric Survival Horror with Crafting, Stealth, and Twisted Monsters

Explore Resource Management, Day-Night Cycles, and Comic-Style Horror in Rutherford Ranch

Step into the twisted world of I Hate This Place, an isometric survival horror experience where scavenging, crafting, and stealth are as crucial as staying alive. Set in the cursed expanses of Rutherford Ranch, the game challenges players to navigate reality-bending landscapes filled with nightmarish creatures that hunt by sound, forcing strategic planning and careful resource management. With a dynamic day-night cycle that shifts the balance of danger, and a bold comic-inspired ‘80s horror aesthetic, the game combines tension, dark humor, and stylized visuals into a distinct survival loop.

Dive deeper into the mechanics, progression systems, and world design of this unique horror title—see more below.

I Hate This Place key art featuring main characters and game logo

I Hate This Place

Developer
Rock Square Thunder
Publisher
Feardemic
Platform(s)
Nintendo Switch, PlayStation, Xbox, PC (Steam)
Genre
Survival Horror, Comic Book, Isometric, Crafting, Survival, Stealth, Horror
Released
29 Jan, 2026
Buy a copy on steam steam
Main character standing outdoors holding a gun near scattered wood scraps Main character fighting a large insect-like creature Game character in a narrow corridor with toxic waste ahead
Game character aiming and shooting electrical energy from her weapon

I Hate This Place – Isometric Survival Horror with Crafting and StealthNavigate Twisted Environments and Sound-Based Enemies

I Hate This Place positions itself within the survival horror genre by blending isometric exploration with crafting, stealth, and dynamic enemy interactions. The game’s core mechanics center on scavenging resources, building shelters, and upgrading outposts, creating a survival loop that relies on careful resource management. The inclusion of both stealth and sound-based enemy AI emphasizes strategic gameplay over direct combat, requiring players to navigate environments with caution, lay traps, and manipulate monster behavior using auditory cues. Combat appears situational rather than primary, reinforcing tension and the survival focus.

Resource Management and ProgressionScavenge, Craft, and Upgrade to Survive

Progression in the game revolves around resource acquisition and crafting. Players gather materials from diverse areas—including haunted forests, derelict towns, and infested bunkers—to construct gear and fortifications, while upgrading a central campsite or outposts provides safe points in an otherwise hazardous world. The dynamic day-night cycle significantly influences pacing and risk, encouraging daytime exploration and preparation while reserving night for heightened tension, stronger enemies, and restricted visibility. This cyclical structure fosters both short-term planning and long-term progression, while also supporting replayability through varied approaches to exploration, crafting, and combat strategies.

Narrative and World DesignWarped Reality Meets Comic-Style Horror

Narrative and world design are closely intertwined, with the environment itself reflecting the game’s horror themes and warped reality. The setting of Rutherford Ranch functions as both a narrative backdrop and gameplay space, populated with twisted creatures whose AI relies on sound detection, shaping player behavior around stealth and observation. The bold comic-inspired visual style, combined with an '80s horror aesthetic, establishes a distinctive identity that merges unsettling horror with stylized charm, dark humor, and campy elements. This artistic direction informs both environmental storytelling and enemy design, reinforcing the tension without relying solely on conventional horror tropes.

Distinguishing Features and Genre PositioningA Hybrid of Survival, Strategy, and Stylized Horror

The game distinguishes itself within survival horror through its integration of isometric perspective, sound-based stealth mechanics, and a crafting-driven survival loop. Its combination of dynamic day-night cycles, resource management, and comic book-inspired presentation positions it as a hybrid experience that merges traditional survival gameplay with narrative-driven, stylistic world-building. The interplay between environmental danger, strategic preparation, and visually striking presentation sets I Hate This Place apart as a survival horror title with a clear focus on tension, planning, and player-driven exploration rather than linear progression.

ConclusionExplore a Tense, Methodical Horror Experience

Overall, I Hate This Place presents a layered survival horror experience that balances crafting, stealth, and exploration within a visually distinctive, comic-inspired world. Its dynamic day-night cycle, sound-based enemy mechanics, and resource-driven progression create a tense and strategic gameplay loop, while the warped environments and retro horror aesthetic reinforce the game’s unsettling atmosphere. The combination of tactical preparation, environmental storytelling, and stylized art distinguishes it within the isometric survival genre. For players interested in methodical, tension-filled horror and a uniquely designed world, there’s a lot to explore—see more below.

Survival Horror in ActionGameplay Screenshots from I Hate This Place

Main character standing outdoors holding a gun near scattered wood scraps
Main character fighting a large insect-like creature
Game character in a narrow corridor with toxic waste ahead
Main character from I Hate This Place being attacked by a tentacle monster
Character firing a gun with the word 'Bang' above her head
Game inventory screen displaying weapons and items
Main character from I Hate This Place shooting a gun at a target
Player from I Hate This Place conversing with an NPC

I Hate This Place – Survive Twisted Horror in Rutherford Ranch

Watch the trailer to see how I Hate This Place blends crafting, stealth, and survival horror in a comic-inspired, nightmarish world!

Trailer thumbnail for I Hate This Place
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