Currently in development by HBE Studios. In We’ve buried the death, you find a world forsaken by death open for your exploration.
General Information
Developer - HBE Studios
Publisher - HBE Studios
Date Released - TBA
We are developing an adventure fantasy game that also contains some detective mechanics. This world was left by death and people stopped dying and aging. For most of the population it looks like the salvation from all troubles and misfortune. However, the balance of the world has changed, the natural order of things is gone, and there are no moral integrity of the past.
Something is destroying this world from inside, but it is hidden from view.
We would like to show you the how this world can exist and why it would never be perfect. The protagonist is a dwarf named Baldir, an adventurer by his nature. Our hero will find a mysterious book that will change his life forever and will start his journey to understand why death left this world.
We are passionate with our game and want to create a great project. We need your support and opinion on the development process. If you would like to know more then please follow our Instagram, Facebook or Twitter page.
We are working hard to make This game look great. Right now we have these images that show you the artistic direction we are taking the game. Those results are captured directly from the game and not pre-rendered, in the final version they will be even better.
This is a showcase on our models that were created by our team to show our progression in game.
First concept for the protagonist's main weapon and his friend. This is a magical hammer which was given by by his mother. The Hammer was won in an arm-wrestling competition by the protagonist’s mom while he was small child. The mirror shield is another magic weapon, that would be used by one of the characters.
This is a draft for Ravenburg, a home city to a protagonist. The Ravenburg is the main city for an Empire and it serves as the main place of action from the game. We are working hard on planning the city right now and all the drafts could differ from final version.
This tavern is one of the most important buildings for our protagonist, it serves as home, the workplace and it is owned by his family. This will be the main shelter at any time of danger and help solve mysteries that will be ongoing in the hometown. The Tavern will change along side with the protagonist as the game progresses.