Developer - Seeds of Wars
Publisher - Seeds of Wars
Release - TBA
website - www.seedsofwars.com
Written by award-winning authors, this brand-new game will provide you with the following key elements:
In Seeds of Wars, characters will spend most of their time ruling their Realm in a political and economical simulation game.
Each player will control one of the five different types of Realm:
Unlike actions in traditional RPGs that take place over a number of turns and rounds (minutes or seconds), the actions in SOW spread over months and years.
Resources are also measured on a different scale. By collecting taxes and fees, Rulers will increase the wealth of their Realm. They will also earn influence based on their actions, their weight in the balance of the many Kingdoms of Ceres and the attitude of the people towards them. Every action undertaken by the ruler will cost wealth and/or influence.
Geographically, the world of Ceres is divided into Kingdoms and each Kingdom is divided into Counties. There are many actions to choose from. Some of them will only affect a county while others will affect an entire Kingdom.
When characters are not sitting on their throne, planning their next move on the diplomatic chessboard, they may join and go on adventure, just like in traditional RPG’s. When you switch to the Adventure mode, you can just use the rules system of your favourite RPG... and hope your Realm will still be yours when you come home!
The Realm management rules are independent from all RPG systems. This means you can create your character with any rules system you like.
Characters may choose to manage their Realm or go on an adventure, but their neighbours will not sit idly by. Keeping track of all the events and actions of both the playing characters and the non-playing characters can be a challenge for the Game Master.
SOW: Seeds of Wars will offer a web application that will not just act as a bookkeeper for the GM but will also offer a lot of tools to help him and the players follow and update the campaign.
The application features:
The campaigns will be hosted on our servers, thus guaranteeing that they will be available everywhere, all time. We foresee lots of stretch goals to bring new functionalities to the web application, such as communication channels, mobile version and even user-defined campaign settings! We strongly believe this is the way forward for RPG’s in the future.