Developer - Psychoclast Software
Publisher - Psychoclast Software
Release - TBA
Website - http://www.psychoclast.com
Ixt’thus lies at a nexus of hyperspatial flux; scattered across its ocean floor lie thousands of energy rifts – sources of limitless energy and portals to the hyperspatial void beyond our universe. Whoever controls the rifts controls all FTL travel in the galaxy.
Unbeknownst to the X’tarans, a tiny group of rebel scientists have developed a prototype vessel – the Gateship and secreted it to the surface of Ixt’thus. Unique in its construction, the Gateship possesses the ability to harness the power of the rifts to open hyperspace portals directly to the surface of Ixt’thus.
Though heavily armed, the Gateship is not very maneuverable, and cannot ferret out the rifts on its own. To that end, it is equipped with an experimental biological fighter craft: The Manta. Capable of both flight and undersea travel, it is the job of the Manta to defend the Gateship, seek out the rifts and deploy mining equipment to harvest their energy. Once enough energy has been stored, use the Gateship to summon a fleet to drive the X’tarans from the surface of Ixt’thus.
Battle over and under the oceans as you pilot the Manta: a combination fighter and submarine. Summon and command a fleet of battleships from hyperspace as you take on an enemy armada of carriers, submarines, dreadnoughts and more! Free the galaxy from the shackles of tyranny!
Gameplay in Manta combines the thrill of a fast-action flight simulator, the suspense and cunning of a submarine simulation, and the tactics of an RTS. The overall objective is to destroy the enemy base which is defended not only by a fleet, but by installations of sentry cannons, shield generators and submarine torpedo bases.
To do this, the player must deploy energy rigs to rifts on the ocean floor to power their Gateship and summon a rebel fleet to aid them in battle. In addition, the player may use their engineers to build new forward bases for battlefield repairs, or to take control of destroyed enemy installations.
The Manta itself is a fighter craft capable of “flight” underwater. When in the air, it uses a targeting system similar to modern fighter jets – using radar lock to target its missiles, and straight aiming for its twin plasma cannons. Battle in the air involves not only dogfights with enemy interceptors, but assaults on massive enemy capital ships.
Underwater, however, combat is more of a cat-and-mouse game. The player must use a combination of active and passive sonar to target their enemies. Active sonar gives a better view of the surroundings, but will also reveal the player’s position to enemy submarines. Additionally, the player may use the cover of the oceans to sneak up on enemies above, but beware enemy torpedo bases, mines and attack subs!