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Cargo Cult by Ryan Kwok

Cargo Cult  game

General Information

Developer - Ryan Kwok

Publisher - Ryan Kwok

Release - 2019

website - fullsparedice.itch.io/cargocult

Cargo Cult takes place an aeon after a catastrophic event wipes out humankind in the 2700's.

The digital age was coming to an end, and the world was on the cusp of a biogenetic Enlightenment. The remaining species have been left to fight over the throne.

The advanced materials of the ancients did not deteriorate, accumulating in a valley of garbage. It became a coveted natural resource for the local wastelanders and quickly grew into a warzone known as the Trash Dunes.

Cargo Cult  game

The protagonist is born a clone, as most species are, into captivity as a gladiator. From the arena, the player can choose to either battle your friends in local versus, escape which begins the main game, or fight for your freedom which entails a cooperative horde mode.

Fleeing from your creators, you commandeer a ship to travel beyond the Trash Dunes, across the waste world in search of safety.

Cargo Cult  game

Objective:

  • get from safepoint A to B and survive.
  • Ship designing with modular parts
  • Roguelite mechanics (restart on lose, randomized upgrades, procedurally generated levels)
Cargo Cult  game

Resources

  • Cryptos are useful in those rare civilized scenarios.
  • Blood is useful for creating more clones of yourself.
  • Trash is used for upgrading ship parts.
  • Volatile X is used for refueling ships and creating explosives.

Mutations

Splice your genes to gain abilities, combine mutations to create hybrids. But beware, some combinations have unintended side-effects.

Cargo Cult  game

SPECIES

The Senseless (Rake-Handed Pink People)

Created by Humans during early stages of cybernetics. A boneless organism with a robotic skeleton. Designed to combine the precision and intelligence of machine with the flexibility of life. Achieved neither. It is a widely accepted notion that Senseless don't have souls.

High Human

The High Human claim to be the true descendants of humankind, but the resemblance is hard to spot. Through years of inbreeding, radioactivity, and genetic drift they've been reduced to mere worm-creatures and lumps of flesh. Intolerant and fragile, they tend to arm themselves heavily to compensate for their physical vulnerability.

Zombies

Ancient laws enforced safeguards against robots from becoming too intelligent. Exosuits automatically shut off when they aren't worn and did not fall under this jurisdiction. It just took one self-aware virus to cause an epidemic. The problem became more complicated when they became smart enough to replicate themselves, and to override their own kill switches with corpses.

Porcelains

Created in the image of their lost rulers, these robots are ironically the most human-looking of the wastelanders. They've become obsessed and even worship humankind, who they believe hold the secrets to unlocking their intelligence cap.

Cargo Cult game

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