Developer - Magnavox
Publisher - Magnavox
Release - 1972
Should the DETECTIVE light a clue out of sequence, it is considered sloppy police work and he does not collect any clues he passed by. The DETECTIVE'S continues from the clue just lit.
The DETECTIVE takes a secret message card when he reaches the mysterious letter on the desk on the 3rd floor. He must follow the instructions written on the card. If he is instructed to a previous clue position, he returns to that position, and play continues, with the DETECTIVE relighting the clues in the same sequence as before. (He now has the opportunity to win clues previously missed.) If the clue position is one in which the GHOST is hiding, the DETECTIVE forfeits half of his Clue Cards. (Always counting from the Haunted House entrance.)
When the DETECTIVE reaches the Treasure, he counts his Clue Cards. It is now the next player's turn to be the DETECTIVE. Play begins as before. Write down your score so that you do not forget it.
The player that collects the most CLUE CARDS during his turn, is the best DETECTIVE.