Co-developed by Dennaton Games and Abstraction Games It takes place before and after the events of its predecessor, Hotline Miami.
Developer - Dennaton Games, Abstraction Games
Publisher - Devolver Digital
Date Released - 2015
website - www.hotlinemiami.com
Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Android, Nintendo Switch, Xbox One, Google Stadia
Hotline Miami 2: Wrong Number takes place in a heavily anachronistic order before and after the events of the original, focusing more on the latter between October and December 1991.
During the events of Hotline Miami, the player's character, "Jacket," is unwittingly manipulated into killing off the leadership of the Russian Mob by 50 Blessings, a neo-nationalist terror cell that masquerades as a peaceful activist group.
The persona of "Richard", a mysterious figure in a rooster mask that occasionally appeared to Jacket in the original game, appears at different points to most of the game's playable characters. The player controls these individuals in a series of intersecting plotlines exploring both the background and the aftermath of Jacket's rampage.
After his rampage, Jacket has been arrested and brought to trial. He has gained national notoriety as a result of his macabre and horrific mass murders, committed while wearing rubber animal masks; the game's tutorial level takes place in a slasher film adaptation depicting him as "The Pig Butcher", in which his rescue of a drug-addled sex slave during the first game is re-envisioned as a lurid rape and kidnapping scene. The film's star, Martin Brown, is a sociopathic sadist who relishes at being able to act out his violent fantasies during filming.
Martin dies early in the game when accidentally shot with live ammunition on set during the shooting of the film's final scene. A journalist, Evan Wright, is writing a book about Jacket's spree and trying to learn more about the people behind it. Evan is given leads from Manny Pardo, a psychotic police detective who uses his position to go on killing sprees during stakeout operations, justifying them as self-defense.