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Math Logic – 1982 Educational Quiz Game for Emerson Arcadia 2001 by Emerson Radio

Explore Math Logic (1982) for the Emerson Arcadia 2001, a rare educational quiz game developed by Emerson Radio.

Learn about its gameplay, historical context, and significance in early home console education titles.

Math Logic

General Information

Developer - Emerson Radio

Publisher - Emerson Radio

Release - May 01, 1982

Platform - Emerson Arcadia 2001

Genre - Quiz

Number of players - 1P / 2P (alternating)

Math Logic

Math Logic – A 1982 Educational Quiz Game for the Emerson Arcadia 2001

Released in 1982 by Emerson Radio Corp., Math Logic is one of the few educational titles developed for the short-lived Emerson Arcadia 2001 home gaming console. As an early attempt to integrate learning into video game entertainment, Math Logic reflects the broader trend of using electronic games for cognitive skill development during the early 1980s.

The game presents players with math-based quiz challenges, testing basic arithmetic and logical reasoning. Gameplay consists of answering numerical questions under time constraints, with the player interacting through the Arcadia’s keypad-style controller — an input device that features a full numeric layout, ideal for entering answers in a quiz format.

While not visually complex or graphically intensive, Math Logic aimed to provide a functional and educational alternative to the arcade-style action games that dominated the market. Its inclusion in the Arcadia 2001 library helped round out the system’s offerings, especially for parents and educators interested in using video games for learning purposes.

As a product of its time, Math Logic represents a niche category of console software: educational games designed for early home systems. Today, it holds interest primarily among collectors and retro gaming historians due to its rarity and the limited distribution of the Arcadia 2001 platform in general.

Despite its simplicity, Math Logic is a notable example of early 1980s efforts to broaden the scope of home console gaming beyond entertainment and into the realm of interactive learning.

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