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VoxOdyssey | Retro and Classic Consoles | Atari 5200 | Catalogue Games: 1-50 | 51-100 | 101-150 | all | Kid Grid

Kid Grid (Atari 5200) – Classic Maze and Grid-Filling Arcade Game

Explore Kid Grid for the Atari 5200, a 1983 maze and grid-filling arcade game by Tronix.

Learn about gameplay mechanics, scoring, enemies, difficulty levels, and development details.

Kid Grid

General Information

Developer - Arti Haroutunian

Publisher - Tronix

Release - 1983

Platform - Atari 5200

Genre - Maze, Grid-fille

Number of players - 1P / 2P (alternating)

Kid Grid

Kid Grid is a maze-based grid-filling arcade game released in 1983 for the Atari 5200.

Published by Tronix and developed by Arti Haroutunian, the game belongs to the same gameplay lineage as titles such as Amidar, focusing on strategic movement, area completion, and enemy avoidance within a confined grid.

The player controls a character known as “The Kid,” sometimes referred to in documentation as Edison the kinetic android. The primary objective is to move across the grid to complete the borders of squares. Fully enclosing squares earns points and contributes toward completing the entire grid, which is required to advance to the next level.

Opposing the player are four enemy characters—Squashface, Thuggy, Muggy, and Moose—whose role is to pursue, corner, and eliminate the player. To counter these threats, the Kid is equipped with a stun gun that temporarily freezes enemies. The stun gun is limited in use, with the number of available stuns per level depending on the selected difficulty setting. Levels allow either 3, 5, or 7 stuns, and unused stuns can accumulate and be carried forward to later stages, adding a layer of resource management to the gameplay.

Throughout each grid, question mark items appear and function as bonus objectives. Capturing these items awards between 100 and 500 points, while allowing them to escape results in a small score penalty. This mechanic encourages players to balance risk and reward while navigating enemy-filled grids.

Kid Grid features five difficulty levels and begins with five lives. An extra life is awarded each time the player reaches 10,000 points. Scoring is structured around clear, repeatable objectives: completing a square earns 100 points, capturing question marks provides variable bonus points, and failing to capture them results in a 10-point deduction.

As a single-player arcade experience, Kid Grid emphasizes precision movement, tactical use of limited tools, and efficient grid completion. Its combination of maze navigation, enemy management, and score-driven progression makes it a representative example of early 1980s arcade design adapted for the Atari 5200 platform.

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VoxOdyssey | Retro and Classic Consoles | Atari 5200 | Catalogue Games: 1-50 | 51-100 | 101-150 | all | Kid Grid

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