Developer - Dan Hitchens
Publisher - Atari Corporation
Release - 1982
Platform - Atari 2600
Number of players - 1P
Genre - Action, Adventure
Consisting of three finished games, Earthworld, Fireworld, and Waterworld, and a planned but never released fourth game Airworld
Each game of the Swordquest series was themed after the classical elements: earth, fire, water, and air. Each game required the player to move through a maze of rooms, collecting objects from one and placing them in other rooms. The arrangement or theme of the rooms varied with each game: Earthworld was themed after the zodiac, Fireworld after the tree of life, Waterworld after the chakra, and with Airworld to have been modeled after the I Ching.
Traversing between rooms may require the player to complete a "twitch"-style minigame to progress. When the player played an item in its correct room, they would be presented with numerical clues that referred to a page and panel within the comic that was packaged with the game.
There, the player would find a hidden word that was part of the larger Swordquest contest, as by submitting all the correct words in the correct order to Atari, they would be entered into the next phase of the project.
The discovered words would form a relevant phase towards the larger contest. In at least two case, for Earthworld and Fireworld, there were more clues indicated by the game than required to be submitted. Players also had to identify a second clue in the game's instruction manual (for Earthworld, indicating prime numbers to use only clues on prime numbered pages) to know which clues to send in.