RealSports Football
Atari 2600 game CX-2668

General Information

Developer - Robert Zdybel

Publisher - Atari Corporation

Release - 1982

Platform - Atari 2600

Number of players - 1P / 2P

Genre - Action, Sports

RealSports Football case

RealSports Football presents a greatly simplified version of football for play. Players in the game cannot go out of bounds or fumble the football, and there are no penalties in the game. Also, touchdowns automatically score 7 points; there is no kicking for extra points.

RealSports Football atari games

Each game is 15 minutes long and is played on a standard 100-yard football field. There are no kickoffs in the game, and each side is given five players. The team on the offensive side of the ball has a quarterback, a flanker, and three offensive linemen (a center and two guards); the user controls the one with the ball. The team on defense has two defensive linemen, two cornerbacks, and one linebacker, which the user controls.

On offense, the user is given these choices for plays: pass left, pass right, run or kick. The game does not recognize a handoff (the usual method of a running play) and has no running back, although the quarterback is allowed to scramble. After the play is selected, the user presses the joystick button to snap the ball and start play. Once the quarterback lets go of the ball on a passing play, user control immediately moves to the receiver. To pass or kick the ball, the user presses the joystick button, and to navigate the field, the user moves the joystick.

In kicking, the game does not differentiate a punt from a field goal kick. Also, there are no kick returns — where the ball lands on a punt is where the opponent starts play, unless it enters the end zone or counts as a field goal, in which case play starts on the 20-yard line.

On defense, there are more choices: full-out blitz, left cornerback cover, right cornerback cover, and prevent (both cornerbacks deep). Interceptions are incorporated into the game, but play is called dead when one occurs, and possession is turned over to the interceptor.

Seven points are scored for a touchdown, three for a successful field goal, and two for a safety. There are no kickoffs; after each score the opposing team gains possession at their own 20-yard line. Each team is limited to scoring 99 points. The game will continue after a team has scored that much, but any points scored afterward do not count on the scoreboard.

Take a look at the other sections of Atari 2600 games

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