Lock 'n' Chase by APH Technological Consulting for the Atari 2600

General Information

Developer - APH Technological Consulting

Publisher - M-Network

Release - 1982

Platform - Atari 2600

Number of players - 1P

Genre - Action

lock-n-chase  case

The game's protagonist is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear.

lock-n-chase atari games

The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen).

The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.

Coins (depicted as dots) are worth 20 points each. In every level of Lock 'n' Chase, there exist money bags that appear in the center of the maze randomly. Money bags are worth 500, 1000, 2000, and up to 4000 points, respectively, for each time they appear.

Each level also has a specific treasure that appears near the center of the maze (much like the food items in Pac-Man). These treasures include the following items (listed respectively by level): top hat, crown, briefcase, and telephone. The first three of these treasures are worth 200 points, 300 points and 500 points, respectively. Additional treasures and their point values are revealed as the player completes successive levels.

Take a look at the other sections of Atari 2600 games

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