Grand Prix by Activision ( David Crane) Published in 1982

General Information

Developer - Activision (David Crane)

Publisher - Activision

Release - 1982

Platform - Atari 2600

Number of players - 1P

Genre - Racing / Driving

grand-prix case

The player drives a Formula One car in a time trial on one of four race tracks, each of which has a different difficulty level.

grand-prix atari games

Difficulty is gauged by the length of the course, the number of cars and oil slicks on the track, and the number of bridges to cross.

The player views the race from a top-down perspective, and the screen scrolls from right to left. The player's car maneuvers only on a vertical axis, and loses a little speed when it does so. The joystick's button is the throttle: Depressing it accelerates, and releasing it decelerates. Pressing the joystick leftward applies the brake. The transmission audibly shifts as the player's car accelerates and decelerates.

Grand Prix is a time trial, and the competing cars are obstacles rather than competition for the finish line. The player's car can easily outpace the other cars, but if it collides with one, its speed drops lower than that of the impacted car. Driving over an oil slick causes the player's car to skid slightly sideways, but does not slow it down. Once every scale mile, the player crosses a narrow bridge over blue water. Colliding with any wall of the bridge stops the car, and the player must slowly gain speed to continue. A patch of oil slicks precedes a bridge. This both forewarns the player, and presents a hazard while trying to steer onto the bridge.

Competing cars cross do not cross bridges nor the finish line; if they approach either one, they stop suddenly.

Take a look at the other sections of Atari 2600 games

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