Developer - Activision
Publisher - Salu Ltd
Release - 1990/1992
Platform - Atari 2600
Number of players - 1P
Genre - Action
It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES.
Ghostbusters (Activision) on the Commodore 64 (1984). Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called Car Wars featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watched the film.
While pleased with the game, Crane later stated that he regretted not being able to include a better victory screen. The last week of development was spent on the opening screen which plays the Ghostbusters theme song. The game was later ported to the Spectrum, Amstrad CPC, MSX, and Atari 2600.