Escape From The Mindmaster by Starpath on the Atari 2600

General Information

Developer - Starpath

Publisher - Starpath

Release - 1982

Platform - Atari 2600

Number of players - 1P / 2P

Genre - Adventure

Escape From The Mindmaster Case

The player's goal in the game is to solve the maze consisting of a series of hallways and rooms.

Escape From The Mindmaster Atari games

The rooms either were empty, contained puzzle pegs, or has a bonus game that allowed the user to collect more points. Each level had its own individual bonus game.

To solve the maze, players had to collect keys called "puzzle pegs" that are designed as shapes to find their corresponding sockets. Only one peg can be held on to one at a time.

After placing all the pegs correctly, the player is able to go on to the next level through a now unlocked door.

As the levels advanced, the pegs begin to appear more similar to confuse the player. The pegs are placed randomly each time the game is re-booted. There is a time limit in which to finish the maze by, although you are not penalized for exceeding the time, you do get bonus points for each second under the time.

Take a look at the other sections of Atari 2600 games

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