The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground and collecting cherries.
Developer - Universal
Publisher - Coleco
Release - 1982
Platform(s) - Atari 2600
Number of Players - Single-player
Genre - Maze
Source/Attribution
The title character, Mr. Do (a circus clown—except for the original Japanese version of the game, in which he is a snowman), is constantly chased by red monsters called creeps, and the player loses a life if Mr. Do is caught by one. The game ends when the last life is lost.
Cherries are distributed throughout the level in groups of eight. A level is complete either when all cherries are removed, all creeps are destroyed, "EXTRA" is spelled, or a diamond is found.
Mr. Do can defeat creeps by hitting them with his bouncing "power ball" or by dropping large apples on them. While the power ball is bouncing toward a creep, Mr. Do is defenseless. If the ball bounces into an area where there are no creeps to hit (such as behind a fallen apple), Mr. Do cannot use it again until he has retrieved it. When the power ball hits a creep, it then reforms in Mr. Do's hands after a delay that increases with each use.