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Atari 2600 Logo

International Soccer on the Atari 2600 by M Network

The object of the game is to score more goals than your opponent in two simulated 45-minute periods. A goal is scored by kicking the ball into your opponent's net.

General Information

Developer - M Network

Publisher - M Network

Release - 1982

Platform(s) - Atari 2600

Number of Players - 1 vs. 2

Genre - Sports - Soccer

Each player has a 4-man team. You control one man on your team Computer controls the other 3 and moves them to simulate a full 11-man team. You see 1/3 of the soccer field at any given time during game play. Screen moves (scrolls) to follow game play.

There are 2 teams - YELLOW and BLUE. For the first half, Yellow defends the TOP goal, Blue defends the bottom goal. Teams switch ends for the second half.

A KICK-OFF begins each half of the game and starts play after a goal is scored. Yellow team kicks off the first half. Blue team kicks off the Second half. Team scored AGAINST klcks off after a goal.

To kick off, move the man in the kick-off circle. Until this happens, player on defense has no control over his team. Once the man in the kick-off circle is moved, both teams may try for possession of the ball. To get possession, move your man so he touches the ball.

WHEN YOU HAVE THE BALL, move it toward your opponent's goal by dribbling or passing. Shoot into the net.

When a goal is scored, the CLOCK STOPS and the ball returns to the kick-off circle. Teams take up kick-off positions CLOCK STARTS again at kick-off.

WHEN PLAYING DEFENSE, try to steal or intercept he ball. Your man can outrun the ball carrier. If your opponent gets close to your goal, move your controlled man to protect it. Computer controlled men might not stop the ball.

No offsides, goalies, throw-ins, corner kicks, goal kicks, penalties, time-outs or overtime.


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