Dragonfire is a 1982 video game written by Bob Smith and published by Imagic.
Each level of Dragonfire has two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs. Upon success, the second stage begins, which has a more top-down point of view. The player guides the character around the room collecting treasure and dodging fireballs spewed by a dragon that patrols the bottom of the screen. Collecting every piece of treasure opens a door to the next level.
A single hit from a fireball in either stage takes one of the player's seven initial lives. In each level, the character and fireballs get progressively faster.