The player controls one car and has to drive counter-clockwise, avoiding computer-controlled cars whose sole aim is to produce a head-on collision.
Each roadway of the maze has four gaps in it, at the top, bottom, left, and right of the screen. The player can use the gaps to change lanes in order to pick up other dots or to avoid the computer-controlled cars.
The player's car can travel at two speeds, a normal speed which is the same speed as computer-controlled cars, or a fast (doubled) speed activated by pressing the controller button. The computer-controlled cars have only one speed. Players change lanes by pushing the controller in the appropriate direction when their car is near one of the gaps in the roadway.
The difficulty switches adjust the speed and the starting position of the computer-controlled car. Screens 1 and 2 have a single opposing car; 3 through 5 feature two. Screen 6 is as if going back screen 1, losing one life. The point counter resets at 1,000, although it reads as " 00" (with the hundreds digit blank) due to an error. A kill screen occurs at " 80" (1080 points) even if a player plays perfectly.