The Game was emonstrated by Bob Polaro during Classic Gaming Expo 1999. This games code is copied from the prototype held by Mr. Polaro since 1983
The incomplete prototype of Bugs Bunny is widely known and available for download on several sites. Our game has never been dumped, and as far as I can tell never had a screen capture taken or shown.
In 2001 Bob contacted, Atari2600.com, and a partnership was created to bring Bugs Bunny to the classic gaming community. We decided to give it the full treatment: full color reproduction box, color instruction manual and cartridge label. We like to think that we've 'completed' a missing title from the original Atari 2600 game library.
Of very special note is Bob's continued support and enthusiasm for the project, evidenced by his agreement to travel from California to PhillyClassic3 to hand out copies of the game and provide autographs to any interested collector.
Bob Polaro will be available at the Atari2600.com booth during the show to meet with collectors, talk about Bugs Bunny, sign copies of the game and so on. This is a limited opportunity as no provisions have been made for signatures on demand after the close of the show. Total production run 250 copies. Show Price to be determined, but comparable to other recent releases."
Bugs has stolen carrots from Elmer. Elmer's hound found that scwewy wabbit and dug him up. Now, Bugs need to dive back into his rabbit hole to avoid getting a cotton-tail full of buckshot.
You have three levels on the screen. You must select a level then press your button to steal the carrot. Once the carrot is stolen, Elmer's hound will dig where the carrot was, forcing you to come above ground. You must then make your way to the hole the hound dug and dive in to safety before Elmer blasts you. Once you have cleared all three levels, it is on to the next screen. If Elmer shoots you three times, the game is over. In a two player game, one player is Bugs, the other is Elmer.