Developer - Magnavox
Publisher - Magnavox
Release - Sold separately (1973)
The goal is to build a "train of thought" across the game board, blocking the other player's path. The thought tiles required for this can be bought by points earned in the on-screen part of the game. There, the defending player rolls his dice to decide how many fields he may move his spot through maze. The attacking player then tries to serve the ball with such a trajectory that it hits the defender. If the defender is in a spot where he is easier to hit, the attacker gains less points.